A Strategy game with A BINGO Premise!
FOR 2 - 6 PLAYERS AGES 8 - 108
This is the about page for the orginal Game while it was known as first simply "The Bingo Game" then "Amazing Bingo" and will explain the basic concept and rules of the first version of this game.
After many many hours of test plays and test players with the NEW GAME we are very excited to release the REBOOT edition. The exciting new look, feel and play of the game is going to spread this game around the world
We are currently bulding the official new site at amazenbingo.com.
The following is purely for historic reasons. Enjoy!
PLEASE NOTE: Many of the rules below have been changed or eliminated altogether. Modifications beyond the physical structure of the maze have been dramatically improved.
We have officially changed the name to "a MAZE'n Bingo". No one seemed to catch on to the connection between the game having a Maze Like challenge and the word "Amazing". The new gameboard makes it very obvious, but we kinda ove the new name too!
We invite you to learn the basics of this game through this site for now. The modifications to the new edition, will not be found here, those are surprises.
This was for reference for the people who have the original game with hints and additional info for those current players. Pease enjoy:
The Concept: Players roll the unique Slap Dice (Clap Dice now in the 2021 edition) and travel through the maze-like gameboard going after the numbers they need for Bingo on their Bingo Cards.
Basic rules Synopsis
The game has players travel a unique maze-like game board to get the numbers they need on their one bingo card to make Bingo. The game board is made up of a pathway of landing stones with the 75 numbers from Bingo as well as a few other special landing stones with unique abilities. With the role of the "Slap Dice" players go after numbers they need on their Bingo card. These cards are kept hidden from the other players (like a poker hand) and hope the numbers they go for do not help their opponents. The game also gives players a certain way to learn numbers another opponent needs. It allows for strategic alliances to be made... and broken.
Complex, not Complicated
With a handful of simple rules and a few unique landing spots (besides the Bingo numbers), players compete to get their Bingo without inadvertantly helping give it to their opponent(s) first. Imagine finally going after the numbers you need for bingo, no more hoping for lady luck to draw it out of a bingo machine, it is just YOU using your OWN skill to get to YOUR Numbers. Everything needed to play comes with the game including 25 re-usable Punch out Bingo Cards.
HintsALWAYS USE A NEW CHIP TO COUNT YOUR PACES ON EACH TURN.
Using a chip to make each new move helps you keep track of where your turn began, sometimes as the game progresses players can lose track of where they started.
If a player's move begins on either "Quicksilver" or "Dab Nab It" stones and it allows the player the ability to pass over that same QS or DNI stone within that move it IS TO BE COUNTED AS THOUGH IT IS OCCUPIED and NOT COUNTED. All other QS or DNI stones with another player on them are also NOT counted.
Always try to find the shortest path possible to a number, Try to go for the numbers the farthest to reach earlier. (For example: The first two numbers after the start triangle)
GAME BOARD CREASES - The 3-Minute Solution
A few players find that due to our unique game Board material and packaging that the creases on the game board can be a wee tad annoying. With great thanks to Amazing Bingo Player Nadia P. from Calgary Canada the simple "3 minute solution" is to:
Put Gameboard under BROWN PAPER BAG or BROWN PAPER BAG type PAPER ONLY other paper does not seem to work, tea towels DO NOT work. Iron it on LOW- MEDIUM heat (depending on your iron). Iron flat the creases on the side they stick up, creases face down flatten better if you turn board over so they face up then iron. MAKE SURE YOU ALWAYS KEEP IRON MOVING! To keep creases out for next game simply roll it up for storage and leave it that way till next time you play. Should not take you more than 5 minutes.
Another option for some has been to put it under a sheet of clear hard plastic or plexiglas if that is available to you.
Dab Nab It (DNI)
In Dabnab it you move players to any start square or make them miss a turn. Earlier in the game it is more useful to send them to a start square as it will often take more than one roll to get back to where they need to be. Later in the game it is often more effective to use the miss a turn.
The REVEAL is great after a few numbers into the game as too early causes you to have to remember too many numbers. NO WRITING ANYTHING DOWN!
A player can be made to miss a turn more by more than one player, one after another, but one player cannot use the DNI stone twice in a row, if there next move allows them to land on either DNI stone a second time in a row it is ineffective for that player on that turn.
Quicksilver is great as not only a transporter pad but a safe place to try for if you cannot get to a number you need. Remember to complete your move to the next QS stone or you will have to make your next turn from the qs stone you landed on.
Players keep their cards tightly to themselves but knowledge of the pattern and your player's moves help you get an idea of what they are after.
DO YOU HAVE ANY QUESTIONS OR IDEAS FOR HINTS THEN PLEASE EMAIL US HERE: